Here are the ways Capcom has clashed with Switch owners:
-Selling an HD version of SFII for around 40€ and telling people "it's a test to see how well their games do", subtily threatening to cut support if the game didn't sell. This is less than a year appart from a SF compillation release that has way more value, making Ultra Street Fighter II pointless now.
-Keeping Monster Hunter XX away from a western release to make sure it didn't affect MHWorld, and only now bringing it to the West. Still at full price.
-Making most of their retail versions practically incomplete, forcing considerable downloads for a console that doesn't have that much internal space to begin with, even if they don't need it (Megaman Collection, Resident Evil Revelations...).
-Bringing digital only games to the West when they brought retail versions for other consoles, or even for the Switch in Japan (Okami).
-Bringing a cloud-only version of Resident Evil 7, a game that doesn't do anything to prove it can only run by cloud, and not the hardware itself, with a bussiness model that only lets you play for less than a year before having to pay again.










