| Pemalite said: I have a firm understanding of how game engines and their accompanying rendering pipelines work and how games achieve what they do on the visual front. |
Alright, yes they do try to get a lot out of their technology I will admit. I'm just saying they don't rely heavily on super detailed textures or complex physics for the majority of their games.
| Isn't the typical sales trend norm where sales decreases over time rather than increases? |
For any other game, yes. But Labo's not your typical game. It's a construction toy, with multiple sets to sell. Not only that, but toys make the vast majority of their sales during holidays and Christmas, which is why Labo got a bump during GW. Add in the fact that Nintendo games typically have long legs, and its too early to say Labo's a failure. Of course, it isn't doing monster numbers at the moment, but it's still swimming along at a relatively steady pace.
| Again. Irrelevant. They are still re-releases. You can try and frame it however you want to try and paint a picture... Fact is... They are re-releases. |
I'm not saying they aren't re-releases, I'm just saying that unless you were one of the 3 people who owned these games on Wii U, then these may as well be new games to the general consumer. That doesn't change the fact that they're re-releases, it just means that these re-releases are a special case.
| ...I think you missed the point I was trying to convey? |
You seemed to imply that Nintendo should just focus on sure-fire, big budget hits and leave the little crap to smart phone. I'm arguing that isn't realistic when AAA games cost a lot of money, time, and resources to make. Many times, it's good for developers to toy around with small stuff in between that. Those smaller scale games, may actually end up taking off too. But if you meant something completely different from what I'm saying, then feel free to clarify.







