| Nem said: Great example of what i was saying. Increased resolution means everything is harder to make cause it has to be more detailed. It isn't the flip of a switch you are thinking. Development cycles have increased in the last 2 gens. It's not more dramatic because development teams got increased as well. AKA, you think this is easy, but it's not. HD are more complex projects with more work and more people. Oh and please, spare me the asset flips. |
Well yes, games with higher quality details and larger scope require more time and resources. But that's true of any new console HD or otherwise. HD is a resolution, it doesn't make game development harder or longer on its own. It all comes down to team size, and project scale, as it's always been. The increase in team sizes and development times with some games has more to do with spectacle creep and ever increasing ambition of project scale and graphics expectations rather than just HD as a resolution. You might have had an argument back in the late 2000s, when HD was still new and still being learned by developers. But with the rise of the indie scene, and acclaimed, easy to use engines such as Unity and Unreal 4, it's not much of a big deal any more.
And I already gave you Snipperclips. An example of a great original game put together in one year by 6 people, and that's an HD game. If 6 people can do something like that in a year, then that should tell you that HD isn't the problem







