| Nem said: I wish people understood the difference in resources necessary to make a 3DS game and an HD game. |
HD is a non-factor for the most part in game development. 2 or 3 years has typically been the industry standard development cycle, even on non-HD consoles. Unless its large scale AAA project, HD isn't some mythical roadblock that slows development up, as it's just a resolution. Plus with tools and engines like Unity and Unreal 4 these days, game development can actually be easier and faster than ever if you want. Again, I point to Snipperclips which was made in one year by 6 people.







