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This is something I've been thinking about for a while. We're about 2 years into the Nintendo EPD merger. Many Switch and recent 3DS games, such as Breath of the Wild, and Mario Odyssey began development under the old EAD/SPD structure. Now that the original SPD teams and developers have been fully integrated with the original EAD teams, I think Nintendo's in-house output will become a lot more interesting going forward. SPD (particularly the WarioWare and Brain Age teams) have always been ballsier than EAD, especially since much of its staff came from the old Nintendo R&D1 division, and those that didn't, adopted R&D1's original philosophies anyway from the likes of Yoshio Sakamoto and such, problem was that they didn't have any actual 3D talent or as much staff as EAD, which limited what kinds of games they can make without getting help from outside studios. Now that those developers have access to EAD's artists and programmers, we could see Nintendo R&D1's classic style return in full force on the Switch. It's actually kind of happened already with stuff like Nintendo Labo, which very much seems like a more R&D1-esque product than an EAD-style product. If that's just what they can do under EPD, imagine what else they can do.