| fatslob-:O said: That's nothing new since last generation with the explosion of indies ... (even Microsoft get's this right) There's also no reason to believe that people haven't raised their standards either so they expect far more for their money this time around and PS4/X1 are also in a similar boat with the Switch as far as ease of development and cost is concerned yet it's still very hard for them to achieve meaningful results on a tight budget ... (I would say their consolidated efforts have already started taking effect since they are only releasing 2 exclusive 3DS titles left both of which are just re-releases too) |
Well the Switch isn't as powerful as the PS4 and Xbox One. That, on top of the console's portable nature, simple hardware, and unique features means consumers are more open to niche experiments on it than other platforms. Snipperclips was developed in a year by 6 people on a shoestring budget, and that became one of the Switch's most successful launch titles. Basically, the Nintendo needs to produce games like that to supplement their AAA console-level releases.







