Pemalite said:
There is only one exception that comes to mind though... The Switch. |
Sure, consoles use semi-custom designs. The key there being semi-custom, you know, meaning a customized version of something that actually exists. Except in this case it would be a semi-custom design of something that doesn't yet exist that people are assuming exists secretly, or will exist within the next 6-18 months or so, and be at a price point comparative to current APUs. Kev here is acting like there's a decent chance Sony already has this all nailed down and could be announcing it at E3.
Pemalite said:
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Well wonderful that you found an exception to a broadly established rule of thumb per se. Unless you're advocating that it would make any sense to design a PS4 mobile APU that is design to spend as much time idling as possible, please make your case, and if not, why bother bringing it up?
Pemalite said:
Obviously a semi-custom design will be tweaked to meet various goals. There would not for instance be a need to have the CPU's operate at such a high clock and thus voltage (Remember, voltage has a direct relationship with power consumption!) as Zen is significantly more efficient than Jaguar. I mean significant. |
You keep talking like it's just arbitary to effectively emulate something closely resembling the PS4's APU on something like a 2300U, with the appropriate TDP and cost, do you have an examples of something similar being done using similar technologies, or is this just something that you think hypothetically should be easily manageable?
Pemalite said:
The Playstation 4 SoC is based on Graphics Core Next 1.0, which is slow, old, power hungry and inefficient. Vega is leagues ahead of it in every scenario. (And probably more so once AMD sorts out it's Primitive Shaders and Draw Stream Binning Rasterizer bullshit.) |
I mean, it kinda would have to have a 1080p screen, maybe not in the the "they could make it work on a 720p screen" but definitely in the "how in the fuck are we going to market device for a target audience that definitely won't accept a 720p screen on a handheld in 2019 for $400.?"
Pemalite said:
TSMC was pegging their 7nm process to be a 1.63x improvement over their 10nm process, which in turn had a 14nm BEOL. TSMC's 16nm process had a 20nm BEOL. You need to keep in mind that these aren't actually 7nm and 14nm fabrication processes though, they have been bastardized into advertising numbers to trick the less educated. But the improvement from TSMC's 16nm to 7nm is bloody massive. Global Foundries, Samsung and so on are seeing similar improvements. The jump to "7nm" is probably going to be one of the most significant fabrication improvements we have seen in a long time. |
https://www.anandtech.com/show/12677/tsmc-kicks-off-volume-production-of-7nm-chips
"TSMC’s CLN7FF process technology will rely on deep ultraviolet (DUV) lithography with argon fluoride (ArF) excimer lasers operating on a 193 nm wavelength. As a result, the world’s largest contract maker of semiconductors will be able to use existing manufacturing tools to make 7 nm chips. Meanwhile, to keep using DUV lithography the company and its customers have to use multipatterning (triple and quadruple patterning), which increases design and production costs as well as product cycles."
If I'm reading this correctly (and forgive me as I am not anywhere close to an expert at these manufacturing processes) it appears to me that TSMC's 7nm process might actually be more expensive than previous fabrication processes? Doesn't that fly in the face of previous claims about how much you can expect such an APU based on this technology to cost? Let's also keep in mind that production of these chips is only getting underway right now, and they plan on ramping up production of different 7nm processes oeer the next year or so. If Sony is going to produce a PS4 portable, the window for releasing it more than likely shuts firmly as soon as the PS5 releases, so unless these new hypothetical 7nm AMD 2300 APUs, and/or PS4 portable semi-custom APU is one of the 18 customer products being manufactured in 2018, or having it manufactured by one of the other producers ASAP, this hypothetical handheld would most likely be released in 2019-2020, which falls squarely in PS5 territory. The Vita experienced very similar issues launching a year before the PS4. People didn't really see the appeal of paying $100 less than a PS4 to play dated-looking ports of PS3 games. Wouldn't a PS4 portable have to endure similar challenges?
Pemalite said:
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Considering AMD doesn't currently have any 7nm APUs they're offering to the public, it's going to be pretty hard to improve on something that doesn't exist. But if you think you're up for improving an APU that might not currently exist and whose design definitely isn't public, please go ahead. I'm very curious how you would improve something you can't possibly know enough about. Why don't you tell me how you'd simultaneously improve the fuel economy and BHP of the 2019 Toyota Supra while you're at it.







