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forevercloud3000 said:
Darashiva said:
I can't pretend that I'm all that hyped up about Detroit. I'm going to wait and see what the reviews say about the game before I even consider getting it. David Cage has always made games that look great, but they've always had issues in other areas, most notably in terms of storytelling and overall plot.

I hear this a lot to discredit David Cage titles, but I just don't see it. I never played Indigo Prophecy, but I did play Heavy Rain and Beyond Two Souls. I always found they had amazing plots if a bit shoddily told due to some accent/translation disconnect. 

I find them leagues better than the other popular series in the genre, Telltales. I enjoy the Telltales titles for their linear story, but they are pretty awful for actual choice selection. Everything always ends the same way...which is not the case for Heavy Rain and Beyond. Both have choice options that can completely change the final outcome, or alter character perspective by end game. I have made it to the end of HR where only Madison made it to save the son. Or One where they all failed and the father ends up committing suicide in prison.

I just am very curious of what is actually so bad about David Cage's games that anyone who considers themselves a fan of the genre doesn't like enough to dismiss them. 

His stories always tend to fall apart at some point. I feel like he is very good at writing small, self-contained scenes and moments, like for example the early part of Fahrenheit/Indigo Prophecy, which was a genuinely effective introduction to that game. However, whenever he's tasked with writing longer, extended storylines they never really hold up all the way to the end because he burdens them with too many plot twists and turns that leave the stories open to plotholes and contradictions. In that sense I do think that Detroit could very well become his best game yet, because it seems to consists of smaller, individual stories, and Cage has always been quite good at doing those.