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Pemalite said:
Mr Puggsly said:

I get it, consoles have lower visual fidelity. But as long as performance is mostly stable and visuals are fairly polished, that's all most of us really care about. Not every PC player is playing at highest settings or locked 60 fps either.

I think the point you missed is that console gamers are typically happy with whatever they are served. (They have no choice really anyway, do they?)
Last generation you had a ton of games which were sub 30fps, sub 720P and people still made comments about "how amazing" a particular game was.

And I didn't claim every PC is doing highest settings or locked 60fps, but 10's of millions of PC gamers were doing highest settings, locked 60fps in the Steam statistics back then, that isn't a sample size that can simple be ignored or pushed to the side.

I personally will not settle for anything less than 1440P, Max settings, 60fps. And it's been that way for almost a decade now... Otherwise I will just upgrade my hardware.
The Xbox One X has been a massive disappointment for me in that regard.  - Thankfully that has been rectified with the latest update, everything looks crisp and clean now... Rather than smeared and blurry, the console just needs exclusives.

Sony still needs to get it's shit together with the Playstation 4 Pro as well.

Mr Puggsly said:

Rage on consoles had texture pop in problems, probably due to the ambitious textures implemented into the game and I believe the reason the game is so large. But some games had even bigger texture issues like Mass Effect and Witcher 2 on console. While X1 doesn't address the problem entirely, it certainly loads textures much faster so you aren't looking at a soupy texture for too long.

The Engine wasn't fit for the hardware to truly allow itself to shine, allot of features were pretty forward thinking and pretty bandwidth/CPU/DRAM heavy.
Megatexturing for instance relies significantly on the CPU for decompression work.

I agree that Ass Effect had massive texture issues, Mass Effect 3 in the early levels looked like it had areas where the texture work was ripped straight from a 5th generation console it was that bad, other areas it was tolerable.

Sadly, just throwing an old game at new hardware isn't going to resolve all texturing/performance issues, the Xbox One certainly loads textures much faster than the Xbox 360... But sometimes it really is at the engine level and there isn't anything anyone can do about solving the issue entirely, short of modding the game.

Consumers have the option of choosing gaming that made good use of the specs. I don't think its a coincidence successful games tend to be technically impressive.

A lot of last gen games dipped below 30 fps to push high visual fidelity, not that uncommon now actually. But you exaggerate how common sub-720p was. CoD is notable for going below 720p but it was aiming for 60 fps. The games most praised for visuals were usually 720p.

I simply don't care for graphics as much as you, in the end I remember the game more than visuals. Fortunately, the games I enjoy on console tend to be pretty well optimized.

 



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