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Pemalite said:
Mr Puggsly said:

Well it ran fine on my PCs and I never had a high end gaming PC. I always buy low/mid range stuff, like $99 video cards.

I played it on 360 and it runs great, genuinely one of the best optimized for the platform. I don't recall load times, I'm guessing it was pretty standard for the consoles.

https://www.youtube.com/watch?v=MmNqbxxp1m4

I have no real thoughts on the PC games/ports, I generally play on console. Not the best visuals but it just works.

I find console gamers don't tend to be as picky as myself... Where-as they might be happy with sub-optimal resolutions, pop-in, reduction in general rendering quality, low framerates and bugger all Anti-Aliasing and Anisotropic Filtering.

id Tech 5 did perform well considering it was an Xbox 360 game on Xbox 360 hardware, no doubt about it... But this is the PC we are talking about here, there is certainly a higher expectation.

Mr Puggsly said:

I don't recall much performance issues on 360, but texture pop in was noticeable. Not that important though, it was a technical achievement on limited specs as the video I linked showed.

I may replay on X1, that generally improves performance, pop in, and loading.

I still notice things like texture pop-in on many Xbox 360 games on my Xbox One X, even enhanced titles.
Sometimes the issue isn't actually the hardware itself... But at the game engine level.

I get it, consoles have lower visual fidelity. But as long as performance is mostly stable and visuals are fairly polished, that's all most of us really care about. Not every PC player is playing at highest settings or locked 60 fps either.

Rage on consoles had texture pop in problems, probably due to the ambitious textures implemented into the game and I believe the reason the game is so large. But some games had even bigger texture issues like Mass Effect and Witcher 2 on console. While X1 doesn't address the problem entirely, it certainly loads textures much faster so you aren't looking at a soupy texture for too long.



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