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contestgamer said:

Just read up about MM development and see what they made them go through. Also read up about 80s'/90s nintendo and the conditions developers worked under. 16 hour days, sleeping in their offices. I dont know why you're so against this. It works. People under heavy pressure to not be fired will get the job done. 

Even if you work your employees to an inch of their lives, your not going to get a AAA Zelda every year. That's impossible, especially this day and age. And yes, I'm sure Nintendo had instances of office sleeping and long work hours, but that's not the same as a Konami-like dictatorship. Besides, that was back when AAA game budgets and team sizes weren't as large as they are now.