By using this site, you agree to our Privacy Policy and our Terms of Use. Close
contestgamer said:
TheMisterManGuy said:

So? I'd rather a developer take their time to make the game a polished experience than rush out a buggy, glitch-y mess. Plus, not every game needs to be AAA caliber. Letting developers experiment with smaller scale projects is what gives us unique stuff like Brain Age to fill in the gaps. 

Brain age... I'm sorry but someone else can make brain age, I'd rather get the next Zelda a year early. They're not in the same universe and I know which most would prefer. Brain age is a waste of Nintendos talent. Their talent demands AAA perfection. Indies can deliver the low budget casual stuff. Again MM wasnt buggy and Nintendo gave the devs 1 year to make it. In fact they put them under such pressure with 16-20 hour work days that many of the developers developed depression and health complications which made its way in to the game in the form of tonality, characters, dialogue. etc. It tried and tested and works.

We praise Sony for allowing creative freedom for their first party developers so why can't we say the same when Nintendo allows their developers, like Tsubasa Sakaguchi who directed Splatoon and is the director for Labo because he wanted to (go read his interview on Labo if you want), give them something similar?