staticneuron on 09 March 2007
r2007 said:
Over the past few days i've been reading the news mainly from gdc and people from the industry saying that it's difficult to make more risks now in nex-gen, mainly for two reasons: the need to spend money on showing the power of HD, and the reluctance on spending that lot of money in new games no one knows if they will succeed.
Can Little Big Adventure be a million seller, for example? Viva Piñata failed on that attempt, didn't?
Will the publishers start risking more on the Wii in cost-contained productions?
I cannot really assume why people assume that it cost more to make a game in HD. Little Big planet probably did not break the bank and most likely flow did not either. When I made game content it was easier and took less time to create objects with higher res textures instead of hand painting low res textures to look decent on your objects. I think the PS3 might need to sell a little bit more to ensure some million sellers. Viva was a beautiful game but I did not like the "type" of game that it was. I think that had more to do with Viva's sales than anything else.
Games make me happy! PSN ID: Staticneuron Gamertag: Staticneuron Wii Code: Static Wii - 3055 0871 5802 1723