| Areaz32 said: Can someone shed some light on whether or not PS4 slim and pro uses 14nm or 16nm? All i could find was 14nm. Also isn't 7nm a theoretical low point due to quantum tunneling? |
PS4 slim and Pro use TSMC's 16nm process. Not sure if it's just 16nm or 16nm+.
http://www.tsmc.com/english/dedicatedFoundry/technology/16nm.htm
TSMC started (risk?) production of 28nm chips in 2011, and the PS4 had a 28nm chip in 2013.
TSMC started risk production of 16nm chips in 2013, 16nm+ in 2015, and PS4 slim and Pro had a 16nm(+) chip in 2016.
TSMC started manufacturing 12nm chips in 2017, (and 10nm around 2016-2017?)
TSMC started risk production of 7nm in 2017, and 5nm risk production scheduled for second half of 2019.
I would guess it's more likely we see a 12nm/10nm PS4 super slim and Pro slim. 7nm would probably be saved for PS5 I would think.
PS1 - ! - We must build a console that can alert our enemies.
PS2 - @- We must build a console that offers online living room gaming.
PS3 - #- We must build a console that’s powerful, social, costs and does everything.
PS4 - $- We must build a console that’s affordable, charges for services, and pumps out exclusives.
PRO -%-We must build a console that's VR ready, checkerboard upscales, and sells but a fraction of the money printer.
PS5 - ^ -We must build a console that’s a generational cross product, with RT lighting, and price hiking.
PRO -&- We must build a console that Super Res upscales and continues the cost increases.







