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Pavolink said:
curl-6 said:

Agreed, also so that Nintendo gets the message that when they invest in making epic ambitious games it pays off. They played it way too safe from 2012-2016, nearly nothing they released during that time had any real ambition.

I believe for the Wii U both BotW and XenoX were their most ambitious projects. Both are my fav Wii U games alongside Splatoon.

Agreed, I'd go so far as to say BOTW and XCX were the only really ambitious games Nintendo made in the Wii U era.

Keybladewielder said:


Would a BotW-like overworld have even been possible to make on the Gamecube? :p

No. It's barely possible on the Wii U. It requires a hefty install, uses dynamic resolution, and still drops to 20fps in busy scenes.

Mar1217 said:
curl-6 said:

It was daring, but I was talking more in terms of scope and production value.

Well, BOTW doesn't have the production value of your typical western AAA games from what we heard when they said they only needed 2M copies sold to break.

It's no GTA5 in terms of budget, but compared to Nintendo's other games it's much more complex and advanced, with system-pushing tech, a massive amount of content, and a sophisticated network of interacting systems that goes beyond almost any other game on the market.