bonzobanana said:
I think there is a option to reduce memory speed as well to conserve battery life and there is always the pressure on storage for a portable system. Rayman Legends was worse on Switch too due to greater file compression and keeping the games storage requirements low meant loading/decompressing was slower and onscreen artifacts due to compression effects, it was impressively small though. Prioritising battery life is as stated a reason for performance to go lower. The extra memory and greater CPU performance of Switch isn't really required here. Having to allow good battery runtime and minimise storage space are technical reasons why a wii u may exceed the performance of Switch in portable mode sometimes surely. All that really matters is the end result. The reason the PS3 often had better soundtracks than 360 and longer and/or higher quality fmv sequences on some games was mainly down to greater storage of a bluray disc nothing more. It still enhanced those games despite having little to do with the main chipset performance of those consoles. The wii u had cheap storage with a single layer bluray disc providing 25GB of capacity and no difference in cost to manufacture a 500MB game on its optical disc or a 25GB game because the disc has a fixed capacity that you can use up to. I don't think you can just cancel out battery runtime and limited storage when it comes to Switch games and expect to be seen as fair. Saying that its difficult to get too worked up about either wii u or Switch as it looks so amazing emulated. https://www.youtube.com/watch?v=kGdA686roRo You can also run the emulator with 3D patches for Zelda for example to give VR reality or support for 3D tv's. https://www.youtube.com/watch?v=zNREdbwizks So its horrible to say it but often the Nintendo gaming experience can be better on non-Nintendo hardware anyway. It's why for me these Switch ports of wii u games without new content are not very interesting as a wii u owner who already owns these games and it still seems nothing really has been achieved of any significance porting the game from wii u to Switch except to play an old game at the same performance level overall. A little less resolution in portable mode, a little more docked. |
Yeah as a Wii U owner myself these rehashed ports offer nothing of value to me either.
Just saying, in the grand scheme of things, games like this and Rayman are the outliers when the majority of games run better on a portable Switch than on Wii U. And those outliers seem to be down to developer choice; very likely the games could've been on par or better if not for Ubisoft going nuts with unnecessary compression or DKC apparently going for maximum battery life over visual fidelity.
| DonFerrari said: Sure there are ton that doesn`t defend and also part of those are vocal against it. Still I didn`t see you attacking the ones defending and talking about agenda. And seems like you also didn`t read the other posts on the thread where I explain that this notion came from several threads in defense of pratices like this. |
I have no patience for "attacking" the kind of people who'd defend a 4 year old game selling for $60 USD, that's basically banging my head against a brick wall. If some people are that willing to let a multi-billion dollar corporation rip them off, there's not much I can do about that. But if you go into threads and articles about this even on Nintendo fan sites and you'll see tons of people rightly condemning this anti-consumer pricing.
Last edited by curl-6 - on 27 April 2018







