MajorMalfunction on 25 April 2018
Cloudman said:
MajorMalfunction said:
I agree. The ball's in Nintendo's court, though. They specced the console to use carts. It's something that end users have to care about. It's going to be more expensive than a PS4/XB1 game (not including PC; different market, different rules) until 64 GB carts come out. The 32 and 16 GB carts are going to move down in price. I think releasing half a game on cart and forcing the user to download the rest of the game is a shameful practice, but games may not come out otherwise. Last I heard, it was about $20 for a licensed 32 GB Switch cart vs just $12 for a licensed 50 GB BD. Companies live within those kinds of margins. Keep in mind, publishers pay upfront for production and licensing of carts, so that's 2 million for 100,000 carts. If they only sell 50K, they're out 1 million bucks. It's not just development that's expensive. Publishing is too. Come to think of it, Crysis for Wii U likely got canned at the last minute due to this.
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Yeah, it's a small evil that the base will have to accept for now if they want the games at all, and Nintendo is partially at fault for going with carts instead of CDs, but I'm fine with it if it was necessary to make the Switch's main gimmick possible.
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Yeah, it was a necessary evil to get it to work at all. CD/DVD/BD are all rotating media. A no-go in a portable console. I also accept that Switch owners need to buy MicroSD cards to download some of the bigger AAA titles. The only thing I can complain about on the Switch is that Nintendo offered 32 GB of storage just like the Wii U. In an era of 50+ GB games, Nintendo offers about half the space needed to store 1 AAA game. Yikes.
Currently (Re-)Playing: Starcraft 2: Legacy of the Void Multiplayer, The Legend of Zelda: A Link to the Past
Currently Watching: The Shield, Stein's;Gate, Narcos