Cloudman said:
Yeah, that is true. It's better than nothing. I just hope this problem eventually goes away in hopes of the carts being cheaper to make, or something like that. |
I agree. The ball's in Nintendo's court, though. They specced the console to use carts. It's something that end users have to care about. It's going to be more expensive than a PS4/XB1 game (not including PC; different market, different rules) until 64 GB carts come out. The 32 and 16 GB carts are going to move down in price. I think releasing half a game on cart and forcing the user to download the rest of the game is a shameful practice, but games may not come out otherwise. Last I heard, it was about $20 for a licensed 32 GB Switch cart vs just $12 for a licensed 50 GB BD. Companies live within those kinds of margins. Keep in mind, publishers pay upfront for production and licensing of carts, so that's 2 million for 100,000 carts. If they only sell 50K, they're out 1 million bucks. It's not just development that's expensive. Publishing is too. Come to think of it, Crysis for Wii U likely got canned at the last minute due to this.
Currently (Re-)Playing: Starcraft 2: Legacy of the Void Multiplayer, The Legend of Zelda: A Link to the Past
Currently Watching: The Shield, Stein's;Gate, Narcos







