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Azuren said:
Ljink96 said:
It's not a nightmare for Nintendo. Those who might pirate, assuming we even get to running back ups soon, will pirate anyways. They're not consumers for Nintendo. I don't think this will become mainstream because of course you still have to do some shoddy tomfoolery with the pins, it's not like a bannerbomb for Wii (not yet anyway) and a lot of future games from Nintendo will most likely require internet to get the most out of them. You're not pirating Splatoon 2 and playing online anytime soon, same goes for Smash, etc.

I think this will be best for homebrew apps like emulators, and backing up saves. The same things that have been happening since the GBA. Switch will continue to be a success and software sales will perform well as usual. I'm sure I don't speak for the majority of Switch's marketshare/userbase but I don't see even 1 million switch owners using this particular method in the future. Once it becomes, put your SD card in with a file and go to the web browser or something similar to that, this won't be a huge issue. But I guess it's inevitable for 16-18 Million devices. Nintendo best just get the revisions out ASAP.

Stop with that tired defense. "They weren't going to buy it anyway" is a load of bullocks from every angle. If Nintendo's assault on R4 and M3 cards is any indication, it's clear it does has a noticeable impact on sales. Why else would Nintendo spend millions fighting it?

It’s not so much the people stealing the data, it’s the fact that they devalue the product for purchasers. It’s why hardly anyone spends 10-20€ on music anymore; even if they don’t pirate, they also don’t purchase music for anymore than a small subscription fee, or ad supporting, for open access to everything. The music industry is a skeleton of the revenue it generated before 2002. The vide-game industry has done the best to survive because of hardware cycles.



I describe myself as a little dose of toxic masculinity.