Miyamotoo said:
Lol, you again missing point, I dont compare Switch and Wii U, and I dont saying that Wii U could have sales like Switch in any case or that would even be succfule at end, pls for last time, my point is simple, despite problems Wii U had and that I mentione, Wii U would sell much better than it did if it could get some of heviy hitters in its 1st year instead they come out when system was already dead (Splatoon, MK8D and Mario Maker in 1st year would definatly make big difrence beacuse people would have reason to actualy buy console), also you can bet that Switch would have worse sales if it didnt had Zelda BotW, MK8D, Splatoon 2 and Mario Odyssey in its 1st year, beacuse one of biggest reason why Switch is selling great is already solid number of great and strong 1st party games (4 huge hevy hitters in 1st 9 months of console on market). So I really don't know what exactly you trying to prove. And no, Wii U 1st year lineup was weak in any case, simple because didn't had any big system seller game (fact is that main reason for purchasing Nintendo console on first place are strong Nintendo games). Also talking about taking advance of Wii U hardware, from big games Splatoon and Mario Maker are games that used most of gamepad. |
Both your statements "the Wii U would sell much better" and "the Wii U was dead" aren't really true though. I also didn't miss the point with my last post, it explains why the Wii U failed, and that's the part you are getting wrong.
You keep suggesting the Wii U just needed more major software, despite the fact that it already had lots of major franchise software at launch and through its first year, many times more than Switch; more second party exclusives, and significantly more major third party franchise software. It DID have three major first party games in its first year - 3 sequels to franchises that traditionally sell between 10 and 30 million units - one (NSMBU) was a launch title, the sequel to a game that sold over 28 million units. It didn't help, demand for Wii U remained very low. There's absolutely no reason to believe three more games would have made much of a difference - the console was THAT unappealing. My post above explains why popular franchise software wasn't helping the Wii U.
Calling the Wii U dead is misleading, it would be more accurate to say it wasn't selling well; a dead console is not available for sale. The Wii U was widely available. My previous post that you claim "missed the point" explains WHY it wasn't selling well.
Arguing the Switch wouldn't have sold well if it didn't have any major franchise software isn't going to get any disagreement from me. But it's a non-argument because that is NOT even close to the position the Wii U was in. In order for it to be an argument, you have to show why the Switch wouldn't sell well if it had been released in 2012 with all the games the Wii U had.
In order for software to be strong, it needs the right hardware: the Wii U was the wrong hardware for just about everything. That's a big part of what my last post explains through numerous argument points. Even if it did get those three games (Splattoon, MK8, and Mario Maker) in year 1, how far would that take it? Those games on Wii U would still have been a lot weaker than it seems you think they'd be; moving them up the schedule would not have had even close to the positive effect you seem to think it would. The rest of the software would still be weak (as a result of the hardware being wrong for it), the console would still have an unappealing concept, and the price would still be bloated - and it would have still failed catastrophically.
Last edited by Jumpin - on 14 April 2018I describe myself as a little dose of toxic masculinity.







