RolStoppable said:
This is a sales website, so "this should be on Switch" goes beyond plain self-interest and fanboyism. Business is discussed here. I know that the vast majority does not discuss business, but that doesn't lessen the merit and relevance. Naturally, it makes perfect sense for a DS/3DS-exclusive IP to move on to Switch, so it's a valid question ask why this game was announced for 3DS instead of Switch. This being Atlus - who have a reputation of moving on very slowly from one console to the next - pretty much answers that question. The game itself gets pitched as a celebration of the IP, but that's nothing more than a nice way to say that the fanbase gets milked once more with the rampant recycling of already existing assets. Not that it will be a bad game, rather it's something that is probably made on a smaller budget than usual. The fear was raised that this might be the final Etrian Odyssey game, but that's unlikely considering how frequently EO has been released. The IP can continue without a dual screen setup, nevermind that there have already been steps made towards more auto-mapping in recent EO titles. |
There's also the problem of oversaturation on a single console. Etrian Odyssey on the original DS had three games. On the 3DS, the series has had four mainline games (two originals, two remakes), four spinoffs (two mystery dungeons, two Persona Q crossovers) and the upcoming EO X. Nine games in total for a series that, in all honesty, it's not that big. The series recycles quite a lot of content between releases, so it makes up for the moderate sales, but we've reached a point where the audience wants to move on.
I'm sure it's on some form of development right now, probably building the basis for the series to last the whole of the Switch's lifespan.










