Miyamotoo said:
How runs on PS4 doesn't matter because we most likely talking about bad optimization, SE said that Dragon Quest XI’s Western Release “Closer to Remaster than Update", while fact is that UE4 is very scalable and easy to work with, so all this is just SE problem, dont have nothing with Nintendo or even PS4 hardware. https://www.dualshockers.com/dragon-quest-xi-western-release-remaster-localization/ |
The UE engine is generally easy to work with. But Square needs to optimise the Switch version a hell of a lot more than the PS4 version. That will take quite a bit of time it seems. They don't have a code they can just copy paste on Switch. If they had the PS4 version would have ran at 1080p/60fps. I mean they obviously could not optimise the Switch port, but it would look and run pretty bad if they did just that.
Please excuse my (probally) poor grammar