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Miyamotoo said:
Cloudman said:
It kind of sounds like it's up to Nintendo to update the version of UE on the console, or something like that. Though I guess they can still make due with the current one it sounds..?

Well, I suppose we know it's still coming to the Switch. Perhaps they should have released the 3DS version in the meantime, if it's going to take a good while for the Switch version.

Actualy opposite, Nintendo update IE version on console and now SE need to update version of game for Switch hardware.

Nem said:

They shouldn't have said anything. No matter what they say, nintendo fans are gonna flip because they can't understand that an underpowered system is a problem to port to.
Nintendo is the only one to blame, imo. They made their choice,with all it's advantages and disavantages. That and people's expectations always running wild.

Yes, i know someone will flip at my comment too, because having an unbiased opinion is an offense. I'll say in advance, i will ignore such posts.

Temper your expectations, it's all i'm saying.

This is UE4 game, engine that's very scalable, game that doesn't look at all demanding, game can run easily on Switch hardware. Saying that Nintendo is blame in this situation and not SE that announced game too early for Switch and they still dont know when game will be released, not to mention that fact is that SE is worst in industry when to come to this kind of things (announcing games too early and have plenty of delays), is just ridiculous.

It runs 900/30fps on PS4 that either means the game is among the most demanding games on PS4. Or the code is very poorly optimised. Either way porting a game that runs 900p/30fps on PS4 and only in 1728p checkerboard on the pro to a device that is more than 5 times as weak when running in handheld mode is no small feat. At least with Doom you could cut the FPS in halve and the resolution at the most demanding points using a dynamic resolution.



Please excuse my (probally) poor grammar