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AngryLittleAlchemist said:
Simpleton said:

Smash never excluded third party characters. The only reasons Snake and Sonic didn't make it into Melee was due to time. Smash 4 just expanded on the third parties as much as the rest of the roster was expanded.

On the other hand, the fact that characters need to originate from video games has always been a rule.

Well, that's why I almost erased Melee from my post at all, seeing as how third party characters were planned. But the point wasn't some arbitrary "rule set", because the rule set wasn't as important as the intention that made the rule set. Whether or not Super Smash Bros 64 didn't have a rule against third parties is irrelevant : It was marketed, created, and received as a Nintendo oriented brawler. Whether or not Melee(in some alternate universe) or Brawl changed that doesn't matter, because the intention of only allowing a handful of third party characters also changed. Now we have so many third party characters that fans actually bitch that there are too many (weird community). The point I was making wasn't about "rules", but intentions.

It was a Nintendo themed roster but there was never any stigma against 3rd parties being the game. They tried to get 3rd parties the moment the roster expanded with Melee. The reason we didn't get 3rd party characters in 64 is most likely because they wanted to fill their bases with the Nintendo mainstays first.

And we have 6 3rd party characters. That's more than before but still a considerably small fraction of the roster, especially when you consider how big the roster is in Smash 4 compared to previous entries.

What I'm saying is even if there's more 3rd party characters than before, they've always been considered in a way non-video game characters have not.