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CosmicSex said:
This is Sega's fault. Thre is no way you can have so many potential customers world wide and still appeal to one base. Now, you can always make the Japanese argument about Xbox not selling and their base being less partial to Japanese games, but Sonic is broad appeal. I just blame Sega for not reaching players of other consoles. It seems like a marketing fail.

The Switch version wasn't marketed any better than the PS4 or Xbone versions though. Nintendo's base simply tend to be more partial to colourful platformers than owners of other systems.

Last edited by curl-6 - on 19 March 2018