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DélioPT said:

 

GoOnKid said:

In bold. Sorry if I sound like an ass. I see your point. I can see that you want them to be even more succesful than they already are, but you must be realistic as well. How many system sellers do you expect?If you ran Nintendo you would release one system seller after another, right? Name them.

Please, I honestly want to know what you even expect at this point.

I know that system sellers come from 2017.
MK8, Splatoon 2, Mario, Zelda, these four games continue to be really high at the charts. But that doesn't real change what i'm saying.

It doesn't need to be better if you don't mind selling less than what was at your reach.

What i expected from Nintendo was to not use all so many guns in 2017 and leave us with Smash for 2018 - so far.
I think it would have been better if they had decided to at least give us Xenoblade 2 and Fire Emblem (not that it would have done a difference in this case, but we didn't know) for the 1st half.
After not supporting Wii U since 2015 and 3DS close after, and focusing the majority of your resources on Switch, i would also expect more new franchises already and 1-2 system sellers to help boost console sales alongside Smash, for 2018. 

Nintendo has now the means to do way, way better than they are doing. And although that takes time, they have had enough to show us more than what we are seeing in 2018.
Wasn't the point of streamlining your SW development to do better than ever before?

I might have been able to see your point but I also wanted to make sure you see things in a more realistic way. Please don't think I agree with you.

So, something about your entire point is valid: for what we know so far, 2018 might be less stellar than 2017. But on the other hand, two things need to be considered:

1) Quality is subjective, some will value Smash much more than Splatoon for example. Some will even value Ys VIII much more than Smash, for example. Many will want to try Labo and Smash, though, this is very safe to say. Also, every new customer must be considered as a non-Wii U owner. Because the Switch install base is already bigger than Wii U's. If we assume that every single Wii U owner already owns a Switch until now, every new customer values every single one of the Wii U ports as brand new games since they had no chance to experience them so far. Also, even ports that had already been released on other consoles like Skyrim are worthy because it's simply not correct to assume that everyone already played them on other systems. I never played Skyrim or Doom even though I own a PS4. I bought both on the Switch. So, back to my examples from before: some will value DKCTF, Bayonetta, Captain Toad and Hyrule Warriors much higher than any game from 2017. Some will value Wolfenstein II higher than MK8D. For these people, 2018 is superior.

2) We don't know what more games are going to come. There will be more announcements. We don't know how big or small those might be, but they still complement the library nonetheless. You might even try to count Nintendos studios, look at what they already released for the Switch or 3DS so far and see how much is still missing. Look at Retro studios for example. We still know nothing. Also, there's always a chance for surprise games like that sushi game. I'm not saying this sushi game will set the world on fire, but such small games go well with similar ones and they make a few quick bucks.

And finally I picked three sentences from your answer above that really bother me.

Nintendo has now the means to do way, way better than they are doing. And although that takes time, they have had enough to show us more than what we are seeing in 2018.

This is only your opinion. You don't know how much time they need to make certain games, nor do I. We have to wait for them to show the games. Don't be impatient.

Here's a contradiction:

What i expected from Nintendo was to not use all so many guns in 2017 and leave us with Smash for 2018 - so far.
I think it would have been better if they had decided to at least give us Xenoblade 2 and Fire Emblem (not that it would have done a difference in this case, but we didn't know) for the 1st half.

This is your best case scenario that I asked to tell us. But at the same time your answer to Miyamotoo is the opposite:

Of course you can do better: releasing 1 system seller + smaller franchises + FE (sells mostly to it's userbase, though), is not the same as releasing 4/5 system sellers in a year. 

So, what is it now? I might be misinterpreting this but one time you say they should release 4 to 5 system sellers each year but on the other hand you wanted to them to spare some system sellers for later. I don't get it.  

It doesn't need to be better if you don't mind selling less than what was at your reach.

Nintendo wants to sell more units of the Switch in 2018 than in 2017. They wouldn't claim that if they didn't have some cards on their hand. Whether it's Labo or Smash or more smaller games or a combination of all of these or something completely different is something that we don't know yet but Nintendo knows. They woudn't be that optimistic if they had nothing left anymore.

 

Last edited by GoOnKid - on 13 March 2018