Smash_Brother said:
It's also producing HD content that runs up such a huge dev budget. You have to consider that when every texture, lighting effect, etc. has to be designed at 2X the standard resolution, you have a situation where devs need to spend a great deal more time paying artists to create these textures and effects. There's also the fact that the PS360 dev kits cost more. |
Yeah but those costs aren't fixed. What Bod was trying to say is that once you get past "cost" the extra copies help... at some point.
Assuming they get any of that extra revenue at 5 million.
So fixed costs are the only ones that matter in that case. Costs that make profits on one console less then the other. Like royalty per copy sold, blu-ray disc cost... etc.








