It isn't often I agree with the OP's threads. This one is no exception. We're barely a year into the lifecycle of a presumed DOA console from a manufacturer that doesn't have great standing with third party developers. When the third parties flooded back to the Wii post-Gamecube era to take advantage of the motion control phenom, they found the architecture limiting in terms of graphic parity with their titles for the HD twins. The system just couldn't handle the most basic of ports and the requirement or allure for motion-based gameplay diverted intellectual and financial resources.
With the Switch, the graphical gap and processing power is reduced, at least perceptively. The gimmick Nintendo is relying upon to sell the console is portability and that doesn't seem to be hampering the overall quality of these next-next gen games. The fact that the Switch base is built heavily upon core gamers as opposed to casual non-gamers also suggests a better attach rate for these third party titles, particularly the higher tier. The fact that these titles haven't appear in droves shouldn't be alarming. These titles take years to complete and I wouldn't expect to see solid 3rd party standouts regularly until year 2 and especially into year 3.
As is usually the case with these knee jerk threads, I think it's too soon to be establishing direct comparisons of a console's 3rd, 4th, and 5th years based solely upon its first 12 months at market. Certainly this time next year would be a great time to revisit this theory and even more so post-E3 of 2019.







