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Well, that sounds pretty.....fair?

I've complained about similar things before, but it was largely in the context of two things: One is a tone which too broadly attacks the game for some subjective elements, and two is score. This review doesn't really do either.

It made sure that its comments on race were well contextualized and makes it clear that they aren't accusing the game of racism. They make sure to highlight that these elements largely lie in the absence of representation, not a racist representation itself.

Then, the comments on the "love" mechanics are valuable information for a review. Reviews are consumer-centric, not "art" centric. What that means is that they serve as a buyer's guide, not some deep critique of a game's themes and mechanics. As such, it is entirely within the scope of a review to speak about elements which may turn off some buyers. Personally, I like romance elements in games when they are done well, but this mechanic doesn't really sound like it is up my alley. I'm glad the reviewer included such information to allow me, as the consumer, to make a more educated decision.

And at the end of the review, there is no score. Score has always been the problem with this form of "it may bother some people" criticism. Without it, it is only information. It is up to the reader to make determinations of what that information means to them.

If you choose that it doesn't matter to you, well, that is fine, but it doesn't mean that this information should not have been included in the review.