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Jumpin said:
curl-6 said:

Those bosses were hard, but I don't recall them being as frustrating as chapter 9 Jin because they didn't have as many annoying overpowered gimmick moves. They were straight fights, just harsh ones. That was one thing I didn't like in Xenoblade 2 versus 1, too many of the bosses had gimmicks.

I didn’t really find any of the bosses to be any more gimmicky than XC. If you mean having to equip certain builds (very specific types of equipment in order to have a shot), use specific character combos, and exploit certain battle mechanics/skills in ways you normally wouldn’t, XC has more of that than XC2. When was the last time you played XC? It might be that you were in a more forgiving mood at the time.

I am not trying to deny XC2 had spikes that were kind of annoying; only that, relative to past Xeno games, it’s not really that bad. IMO the most annoying spikes are: last section of Xenoblade Chronicles and the Encephalon in Xenosaga Episode 1; not because they require hours of grinding, but because if you try and fail, you potentially wasted 1-3 hours of your life for no progress/gain.

By gimmick I mean more like enemies having annoying moves like blocking all healing, or dealing a ridiculous amount of damage without even giving you a fair warning and a chance to block it like Xenoblade 1 did.