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I’ll be the contrary guy.
I wasn’t a huge fan of the demo. Too many encounters, and battles were needlessly bulky due to the shoehorned stock mechanic which aimed for repeated switch-up patterns for optimization rather than actual battle strategy: for some it gave the illusion of depth, but the reality is that it was quite shallow. Also, it was from the makers of Bravely Default, and I really did not enjoy that game a great deal after the first 5 hours for similar reasons (gimmicky bulky battle system that had the illusion of depth but was actually very shallow), and down right hated it after the vampire segment when they started repeating all the crap again and again for a very unsatisfying payoff.

Last edited by Jumpin - on 08 February 2018

I describe myself as a little dose of toxic masculinity.