Xyrax said:
I don't think that matters honestly business wise. You move more copies, and thats all that matters. I don't think the companies care that Game A sells with a .8 attach rate to the PS3 and moves 50k units while game A also has an attach rate to 360 is .2 if the 360 version sells 450k (these are example numbers). My point is I believe from a business stand point, when they look for what game sells better and where. They dont pull out charts with system attach rates, they pull out charts with the total sales numbers. Third parties couldnt care less about the attach rate unless the higher attach rate equates to a higher number of copies sold.
Thats my take on it anyway. Attach rate could be sky high, but if it only is equating to small total sales of your software then who cares? |
That's not entirely fair, Xyrax. It does have some application.
Let's just say the PS3 moves the most software per console sold. It's not necessarily true long term, but it is this week, so let's just run with this example. Let's take an exaggerated example for clarity: imagine if the PS3 had twice the attach rate of either the Wii or 360.
That would mean that every PS3 sold is effectively worth two 360s or two Wiis to every software developer. In effect, the PS3 could sell at 50 percent the rate of the other two consoles and still be worth the company's time.
What this means in real terms is that the PS3 wouldn't have to catch the Wii to outsell it in software, it would simply need to get closer. So, for example, if the PS3 were selling 80 percent of the Wii's hardware, it might actually be selling more software, too.
I'm not saying that this negates the fact that the Wii is selling more software in the final tally. I agree, that's the ultimate decider. But the inner workings (how the Wii is selling more software) are important for software companies to consider, too.
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