Nuvendil said:
If I were to hazzard a guess, I would say the bigger stumbling block was not having the hardware in their hands for half the process. But I don't think the vission was at all limited here, it feels whole and complete. It's mostly polish issues, mainly technical ones. Which the first game had as well, but that was more a case of fighting against badly aging hardware. And the 40 man core team wasn't by themselves, as stated, they brought in assistance. It would be good to see what the full team can do. But then, you have to ask if the 60 missing here are merely rank and file, say, 3d artists, programmers, etc who mostly just do the work and don't impact overall design or are there major players in that 60 man group. |
It definitely had the feel (or rather, the look) of a game where the devs weren't entirely comfortable with the hardware, similar to a lot of games that release early on in the lifespan of their hardware, stuff like Dead Rising 3 on Xbox One, Perfect Dark Zero on 360, Resistance Fall of Man on PS3, etc.







