What I mean is the quest system in the first Xenoblade game is glaringly unpolished compared to anything in XC2 - XC2’s quests and heart to hearts are much more polished. Some of the issues included quests filled with blockers, lack of direction, and tons of obscurity. They were presented as flavour text + a fetch list of tasks, like some kind of cheaply made generic Facebook game; it screamed placeholder.
Character models look very muddy. There are many many textures that look like placeholder for final 3D modelling. Lots of incomplete/missing/disjointed animations. Balancing was also quite bad in XC, it has some of the worst spikes in the history of the franchise (maybe only topped by Xenosaga Episode 2); but also battle lengths were longer than any Xenogame - a good 50-75% longer than XC2, although XS Episode 2 battles may have been more excessive.
While XC2 was unpolished, everything still felt more polished than the first game, and perhaps XS Episode 2 And 3 - XS3 definitely had a lot of missing cutscenes replaced with simple dialogue box segments even though they actually recorded voiceover. It’s one of the things I would love to see fixed if they ever remake the game.
Also, on audio options, it is far more polished than any previous Xeno-game. They’ve never had that level of control before. The only major downgrade from XCX on the audio front was the battle dialogue - they recorded a lot less of it. But XCX’s battle dialogue was exceptional, I think XCX’s battle dialogue may have been higher than any other game ever made. I know there was something like a novel’s worth of voice work for that portion alone.
Last edited by Jumpin - on 03 February 2018I describe myself as a little dose of toxic masculinity.







