quickrick said:
curl-6 said:
I'm not saying there's no room for improvement, but you're painting the Switch port of Doom as worse than it is. It's not a 20fps game, on regular difficulty it runs at 30fps the majority of the time. DF used the hardest difficulty as a stress test, remember. With more optimization it could've had fewer dips below both 720p and 30fps but the fact that it runs in a recognizable and playable state at all is a minor miracle given the gulf in hardware power between Switch and PS4/Xbone, so I think it's a bit unfair towards the guys at Panic Button to call it a bad port. It's not a great port, but it's decent given the circumstances.
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thats not true, somebody asked the DF guy about normal mode, this is what he said It's both. Some of the footage is on Normal and some on Ultra Violence. Both exhibit slowdown but it can drop slightly lower and more often on higher difficulties. It's nowhere near a locked 30fps on any difficulty level, unfortunately.
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I never said it was locked. But it's 30fps most of the time; on DF's video from 7:30 to 8:30 and 10:05 to 10:16 you can see multiple encounters playing out at 30fps, albeit with uneven frame pacing: https://www.youtube.com/watch?v=PqnUHecJ01U Plus it's 30fps virtually constantly during exploration.