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Miyamotoo said:
curl-6 said:

But it still can't lock at either 1080p or 60fps on PS4. Heck, Xbox One can drop into the 40s and to 828p or lower, and that's a system much, much stronger than Switch, so 720p/30fps locked on Switch just isn't a realistic target.

But thats a point, despite its not lock on PS4, huge majority of time runs at 1080p/60fps, on XB1 can drop to 40s and 820p but also goes to 1080p/60fps, but Switch version is also droping to 20s at 600p with bad frame pacing. So like I wrote, I definitely think Doom port for Switch is not best done port, bad frame rate pacing just proves that, and now this with Rocket League, it seems Panic Button did not optimised those two ports well enough.

It "proves" no such thing. Rocket League clearly lacked the necessarily time and resource investment, but if Doom 2016 can bring Xbox One down to 828p/40s at stress points, it's simply not realistic to expect the much weaker Switch hardware to handle that same stress point at a locked 720p/30.

If you want high end PS4 games on Switch, you might need to adjust your expectations, lest you spend this entire generation disappointed, because you're never going to see a game as advanced or more advanced than Doom running at a locked 720p/30 or higher on Switch.