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Miyamotoo said:
curl-6 said:

Rocket League on Switch did always strike me as a port that was somewhat starved of time and resources, which I figured was because they were working on the more challenging Doom at the same time and that game got priority. They did say they would continue to optimize post-release so it's good to see them keeping their word.

That said, I don't agree with allegations that Doom was a sub-par port; its a demanding game, it couldn't hold 1080p even on PS4, so I don't think a locked 720p is a realistic expectation of the Switch version. I think people really underestimate the challenges of bringing a game that pushes even the PS4 to a mobile SoC. Switch can't run everything at 720p or higher, if you want high end PS4 games on it, sub-HD is sometimes going to be a necessary compromise.

It will be very interesting to see how Wolfenstein II turns out.

Doom on PS4 huge majority of time runs at 1080p/60fps, I really don't see how Doom couldn't run at Switch docked mode at 720p/30fps, so I definitely think Doom port for Switch is not best done port, bad frame rate pacing just proves that, and now this with Rocket League, it seems Panic Button did not optimised those two ports well enough.

But it still can't lock at either 1080p or 60fps on PS4. Heck, Xbox One can drop into the 40s and to 828p or lower, and that's a system much, much stronger than Switch, so 720p/30fps locked on Switch just isn't a realistic target.