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mZuzek said:

I'm afraid you never liked Zelda for what Zelda was, or at least was supposed to be.

Not that I think you're wrong. You know what my favorite game is so I definitely hear you. But it is a fact that the games were deviating increasingly more from the original vision, to the point where they almost contradicted it - and the fact they got criticism for that means something like BotW was just inevitable.

Pretty much, I was never a fan of the original Zelda on NES (Or Zelda 2, but that one's because I personally can't deal with that difficulty, it's no fun). I like Zelda for what it evolved into over the years, so pretty much from OoT onwards. As I said previously in this thread, I'm not a big fan of the 2D games, I've only ever beaten ALBW and it suffered from the same problem as BotW: The non-linearity meant that the dungeons couldn't become more difficult as the game went on, so all of them had pretty much the same basic difficulty level throughout. Skyward Sword was the pinnacle of the gameplay OoT established imo, so my expectations for the series were at an all-time high. BotW went on a complete opposite direction from what I liked/wanted from the series.

Really, my problem isn't even with the game being different, it's that it's effectively replacing something that I enjoyed much more instead of existing alongside it. If at least I had another series to jump to it wouldn't be so bad, but my only hope of that died with Beyond Good and Evil 2 being nothing like the original game (Which felt pretty much like a Zelda game to me, gameplay-wise).