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Vini256 said:

"Never" is probably a bit much, but it'll probably take 10-15 years until people get tired of the whole open-world/do it in any order thing, and even then it'll never be the same thing again since they'll likely keep stuff like voice acting (Which I didn't like at all).

Would be great if I got that gameplay back through a spinoff but that's highly unlikely to happen imo, since every Zelda spinoff has been vastly different from the main series style (Crossbow Training was a small minigame/tech demo, Hyrule Warriors is just a Musou game, there's the Tingle games on DS too, etc).

I also personally don't get this "I can't go back to other Zeldas" feeling because to me BotW is a completely different genre compared to the previous games.

I'd be happy if Nintendo didn't go back to 'classic 3D Zelda' because the whole concept stagnated after OoT 3D. Never played through Twilight Princess before the Wii U version but in every dungeon i immediately knew what items i'd get and how puzzles would work. Also, Zelda always had an open overworld.

But i would like to get Breath of the Wild with real dungeons. Though not classical item based. Breath of the Wild had way more creative ways to solve problems and puzzles.

Only my personal oppinion, but Breath of the Wild gave me that feeling of a world back i'd had in the early nineties with A Link to the Past.

 

I can understand though why some wheren't all that happy with Breath of the Wild.