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Rocket League on Switch did always strike me as a port that was somewhat starved of time and resources, which I figured was because they were working on the more challenging Doom at the same time and that game got priority. They did say they would continue to optimize post-release so it's good to see them keeping their word.

That said, I don't agree with allegations that Doom was a sub-par port; its a demanding game, it couldn't hold 1080p even on PS4, so I don't think a locked 720p is a realistic expectation of the Switch version. I think people really underestimate the challenges of bringing a game that pushes even the PS4 to a mobile SoC. Switch can't run everything at 720p or higher, if you want high end PS4 games on it, sub-HD is sometimes going to be a necessary compromise.

It will be very interesting to see how Wolfenstein II turns out.

Last edited by curl-6 - on 31 January 2018