Cloudman said:
Yeah it's kinda weird that it's not. The game uses it in cutscenes on multiple occasions and I'm certain many people played XC1, so it wouldn't be such a foreign concept in this one. |
I know, it would make perfect sense from both a story and gameplay POV, plus it's something the first game solved way back, so it's absence and the resulting cheap hits is a baffling design choice.








