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Cloudman said:
curl-6 said:

Yeah, probably my single biggest issue, aside from maybe Field Skills. If Mythra's Foresight was a gameplay mechanic identical to the first game's "See the Future" mechanic that warned of upcoming super-hits, the game would be better for it.

Yeah it's kinda weird that it's not. The game uses it in cutscenes on multiple occasions and I'm certain many people played XC1, so it wouldn't be such a foreign concept in this one.

I know, it would make perfect sense from both a story and gameplay POV, plus it's something the first game solved way back, so it's absence and the resulting cheap hits is a baffling design choice.