3D World is the most underrated Mario game. It's shit on for its linear approach, even though it is a very high-quality game for what it is. For my personal decision, I am debating on whether it's my 3rd or 4th favourite of the 3D Mario games. I put it to 4th only because I appreciate the stuff in Odyssey more.
That's why I voted Odyssey in this poll as well as the other current forum poll (3rd, behind Galaxy 1 and 2), though, because I found I liked some parts of the game a lot more than 3D World; even if I found 3D World to be the more fun and satisfying game overall.
While I appreciate what Mario 64 did WAY WAY more, I just plainly have way more fun with 3D World - 64 is a great benchmark; it's not something I ever found a great deal of enjoyment with.
But while I was playing Odyssey I had urges to replay a Galaxy game starting from the first wavy bridge you cross. I went back and completed Super Mario Galaxy 1 AND 2 before actually finishing Odyssey. I can't say the reasons for sure why I like the Galaxy games better other than they have artistic magic that goes beyond any other 3D platformers (maybe any other games) that I have ever played. I feel like a kid watching a favourite Disney film again. The Galaxy games give me the same sort of feeling that I got from playing Super Mario Bros 3 and World.
I recognize all the great features in Odyssey, but the game is like a technical marvel that doesn't quite have the magic of past Mario games.
3D World, I find, is much closer to Odyssey, but I miss the multiplayer in Odyssey, and I liked the pacing of 3D World more. But Odyssey had much more cool bits and features. Both contain excellence in design, but neither are Galaxy tier IMO.
The funny thing is I know Odyssey is supposed to supposedly be "the most open Mario game since Mario 64," but I find this is a bit of a deceptive statement. Odyssey's collection of moons is very similar to a mix of Galaxy stars and red coins - the way the worlds are constructed are still more linear feeling than the Galaxy games for the most part. Aside from a few open fields, there's a straight path from start to finish on each level. There are a few branches, but this has existed in Mario since the beginning of the series.
I describe myself as a little dose of toxic masculinity.







