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curl-6 said:

RotTR had scenes where you had over a dozen human enemies with complex animations and routines running around at once, I haven't seen scenes that busy in MHW. The interactive foliage in MH is nice, but Breath of the Wild had a similar system and that runs on Wii U, plus unlike in Zelda this interactivity could be removed from MHW without changing the gameplay.

On screen and alive too ? Cause it sounds like I haven't seen anymore than 6 or so enemies simultaneously running around to come hunt for Lara around ... 

16 player hubs exist in MHW and there's 4 player co-op with multiple bosses running around plus smaller targets too ...