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curl-6 said:

I'm just not seeing all this complex logic in MHW; animation looks nice but its not like the environment is filled with multitudes of NPCs and elaborate physics.

It's filled with more NPCs than RotTR and they act more complex too plus there's many "objects/places of interest" too. There's also more verticality in the level design too and there's so much animations going on that Capcom had to cut the refresh rate of NPC animation to save on performance too ...