fatslob-:O said:
Depends on what you mean by "well judged". Would it be "well judged" to create different versions of games altogether like FIFA 18 or potentially DQXI on the Switch or cut content from the home console versions via the level editor from Doom ? There's way more to performance than just graphics. Physics, AI and level design complexity are all other things that can cause performance issues. The AI and the larger areas compared to RotTR look quite a bit more advanced ... Switch's best bets are last gen ports, cross gen titles and games with high performance profiles already like 1080p60fps games from PS4 ... |
Well judged in terms of what results in a good end product. Doom on Switch for example is still a great game even without the map editor. RotTR on 360 was a good conversion too. Speaking of high performance profiles, RE7 is 1080/60fps on PS4, that one would be a prime example of a port that could be done relatively easily and would likely sell quite solidly on Switch and make a healthy profit.