By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Dante9 said:
Asriel said: 

EDIT: Finally, I want to address your baseless 'shovelware' claim. Switch had a higher Metacritic average across all titles last year than PS4 - it had the highest number of 75% plus exclusive titles after PS4 and PC and the highest number of 'great' titles across every platform last year (90% plus). The average Metascore of Switch releases in 2017 was higher than that of (from lowest to highest Metascore) Vita, PS4, and 3DS, equal to Xbox One (which had fewer good or great exclusives) and only lower than PC (highest Metascore of the year). Not the perfect metric by any means, but one that, as far as an objective measure of quality for 2017 releases goes, is about the best thing we have. Consider that Switch had been on the market for 9 months when that happened, and in terms of the number of quality releases and the overall quality of its library, it's holding its own against systems in the prime of their lives and against PC, which has a vast quantity of software, and I think, if we are going to attempt to be somewhat objective about it, Switch's critical and commercial performance in 2017 flatly contradicts your claims. 

Metacritic scores are not a realiable metric for exclusive games, they only work for multiplats. Think about it. Exclusivity means that you have to buy a certain platform to get access to those games. You buy a certain platform for a reason, because you know beforehand that you will get the titles that you enjoy. This means that the scores for exclusive games are given only by hardcore fans of those games. What is missing from those scores are all the people who didn't even buy the platform in question, because they were not interested in what it has to offer. How do you think they would score those games? Well, they won't score them at all because they weren't convinced to even buy the required hardware to play them. This means the scores for exclusive games come solely from fanboys, basically. This is especially true for reiterative franchises like Mario and Zelda. Totally new entries at least have to do something to earn their fandom, I'll give you that much.

User scores on Metacritic are never reliable, since you don't need to actually play the game in order to write a review. Breath of the Wild for instance, got numerous reviews on the day it launched, even by people who literally admitted they hadn't even played it.