| Kasz216 said:No i'm talking about the fixed costs of production. It costs more to make and buy blu-ray discs..... etc. That's part of the reason for the extra $10 as well. Of course this is a bigger deal for the PS3. It's still something to take into consideration. Each platform has different fixed costs of production. What i'm saying is that i believe none of that extra $10 actually makes it back to the developers and they make the same margin (or VERY close) per copy as they would a Wii game... to where even 5 million copies wouldn't make much difference. That everything is getting eaten up by the publisher and others basically. |
It's also producing HD content that runs up such a huge dev budget.
You have to consider that when every texture, lighting effect, etc. has to be designed at 2X the standard resolution, you have a situation where devs need to spend a great deal more time paying artists to create these textures and effects.
There's also the fact that the PS360 dev kits cost more.
"I mean, c'mon, Viva Pinata, a game with massive marketing, didn't sell worth a damn to the "sophisticated" 360 audience, despite near-universal praise--is that a sign that 360 owners are a bunch of casual ignoramuses that can't get their heads around a 'gardening' sim? Of course not. So let's please stop trying to micro-analyze one game out of hundreds and using it as the poster child for why good, non-1st party, games can't sell on Wii. (Everyone frequenting this site knows this is nonsense, and yet some of you just can't let it go because it's the only scab you have left to pick at after all your other "Wii will phail1!!1" straw men arguments have been put to the torch.)" - exindguy on Boom Blocks







