Nuvendil said:
On an aesthetic level perhaps, but on a technical level I think not. I think what hurts 2 is it has the anti-aliasing turned way up, which blurs some areas and softens the image, obscuring some details. X had very weak AA so thr blurriness was lessened. But there is a change in philosophy in 2. Upclose detail got the bulk of the upgrade whereas X put high emphasis on the distant vistas. Which makes sense with X being seamless and 2 being segmented. |
Agreed on the change in priorities, but I still think it's not the AA but rather than XCX simply renders more detail on distant terrain.
Overall, graphically speaking, XCX exceeded my expectations of a Wii U game, while XC2 falls short of my expectations of a Switch game. I'd expect a bigger graphical leap than what we got considering the upgrade in specs.
|
Jumpin said:
Chapter 8, 9, and 10 take on a totally different tone and pace from the rest of the game. First of all, WAY more polished - there are no longer any difficulty spikes, navigating the map is much smoother, and the gameplay is much faster (partially due to something that unlocks at the end of chapter 7). The game feels more like a more highly polished Xenosaga from here on out; quite a bit different from the first 7 chapters.
Chapter 10 will make all fans happy, the core Xeno fans, as well as the newbie Xenoblade Chronicles fans.
|
Oh thank god. Probably my biggest annoyance with the game so far (just started chapter 7) is the difficulty spikes. I'll be cruising along and having no issue, then I'll reach an encounter with a foe(s) 2 levels below me but with some overpowered gimmick that decimates my party. It's very irritating.











