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bigtakilla said:
AlfredoTurkey said:

I wasn't talking about shaking the controller. I was talking about forcing motion controls (shaking/steering/aiming) into core IP where traditional controls would have been more practical. At the very least, there should have been option control schemes present in all their core IP so people could have used a normal controller and played the game traditionally. 

My problem was how Nintendo tacked on less precise and less practical control schemes within their core IP because they were trying to push motion controls. They should have left their core IP alone and used motion controls within games that were invented from the ground up with them in mind like Wii Sports and Wii Play etc. 

I thought for the games given they had a decent mix. Galaxy wasn't entirely motion control, neither was Skyward Sword.

When you've got Miyamoto live onstage at E3, unveiling a new Zelda game in front of the entire world and he can't even get Link to swing his sword correctly? You know you've fucked up. That was the most embarrassing thing I've ever seen. 

They went too far with motion controls imo. I was ok with them in games designed for it but the core IP was just... no one asked for them and they weren't needed.