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UPDATE: Developer 34BigThings has responded to our analysis of Redout, taking issue with our findings - specifically the 1080p rendering resolution of the Xbox One X version. "We managed to scale the resolution between 90 per cent and 50 per cent of native 4K, which means the resolution goes from the upper limit of 3456x1944 to the lower one of 1920x1080," CEO Valerio Di Donato says. "More technical details on this will follow in the next days, when everybody will be back from holiday vacations but meanwhile let us spell it out: it's not 1080p."

First of all, apologies to 34BigThings for the flak attracted by our article - we updated it once additional data from VGTech came in, which demonstrated that an error had been made, and have since pulled the video which is not so easily updated. We will revisit the game and post a new version as soon as we can. However, it is still clear that Redout has issues on Xbox One X that aren't anything like as pronounced as the smoother PS4 Pro version, and the developer says they will work on improving them.

"As many users reported, there are still some frame-rate hiccups where the game can't keep the 60fps pace and significantly drops below the 45+ threshold, which is something we are aware and very sorry of," Di Donato continues. "This happens more frequently where many AI opponents are factored in, while it's close to nonexistent on time attacks, solo races and races with few opponents. We are aware of these issues and we'll keep working on those as long as possible.

http://www.eurogamer.net/articles/digitalfoundry-2018-redout-on-xbox-one-x-beaten-by-ps4-pro